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NOV 26, 2003
Still a man's world

The end goal of artificial intelligence (AI) research is a feeling, reasoning machine like the one in the movie The Terminator is still far away.

But advances are gradually grinding away the lead that people have over machines in many areas, said Dr Wlodzislaw Duch, a senior visiting fellow with Nanyang Technological University's School of Computer Engineering.

He said: 'Today's AI is very good at doing specific tasks well, but bad at doing 'everything' reasonably well, the way humans can.'

A convenience

Take biomedical research, for example. Today, powerful computers make short work of complex calculations, then proceed to mine the results, tabulate the findings and dig deeper into the data.

To see some early form of AI, look no further than your kitchen or living room - many household products come with build-in sensors, microchips and software designed to make your life more convenient.

Make small talk

Meantime, though, machines continue to make lousy conversation partners. This year, machines flunked once again at the annual Loebner contest held last month in the United Kingdom.

The AI-powered machines tried to convince a panel of 10 judges that they were human. The best machine scored a 'probably machine' at the contest.

The reason is simple, said Dr Kan Min-Yen, an assistant professor with the National University of Singapore's School of Computing.

'Software and hardware don't have common sense, and as we don't have a good idea of how to conceptualise common sense, it's difficult to teach common sense to machines or program it into them,' he explained.

He believes that a true AI machine is unlikely to appear within the next 50 years.

Dr Duch agreed: 'Although today's AI machines have the speed, they don't have the organisation to know what to do with it - machines can recognise objects, but they don't have the background knowledge, learning models and organisation which would allow them to understand and react in human-like ways.'

This higher-level cognitive science that enables machines to understand and learn complex issues is still in its infancy.

This is the main stumbling block to the creation of a genuine thinking machine to rival the human race.

That said, AI continues to progress, albeit slowly. Just this year, a sophisticated robot at a conference on AI was able to ask for directions to the seminar room, navigate its own way there based on these instructions, get registration papers, and then deliver a 20-minute long lecture on itself.

'What we thought machines could never do, they are doing today,' said Dr Duch.

He believes that AI will improve to the point where machines can make interesting conversation and behave in 'roughly human-like' ways within the next 10 years.

AI DRIVER: Video games

The US$31-billion (S$54 billion) video games industry is one of the biggest drivers of artificial intelligence (AI) research today.

'For researchers, games provide a great testing ground for AI - with many people using it on a daily basis,' explained National University of Singapore's School of Computing assistant professor Kan Min-Yen.

For example, video game AI must search within a large space for specific objects, decide on the relative value of various objects like location and game pieces, make decisions on what to do - all within a split second.


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